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HUD Simulation for Eye-Box, Image Quality & Combiner Optics Design

Combiner · Waveguide · Eye-Box · Image Quality

Ansys SpeosAnsys Zemax OpticStudioLightToolsVirtualLab Fusion

Overview

HUD

HUD simulation models the combiner optics, waveguide, and projection system to ensure correct image placement, eye-box coverage, luminance uniformity, and distortion control in automotive and aviation head-up display systems. System-level simulation enables the trade-off between eye-box size and image distortion to be quantified early in the design — guiding combiner curvature, screen position, and pre-distortion in the image generator before physical prototypes are manufactured.

Industries Served

AutomotiveAerospaceConsumer ElectronicsDefenseTransportation

Deliverables

Eye-Box Volume MapDistortion Grid & Aberration ReportLuminance vs. Background AnalysisWaveguide Uniformity Assessment

Key Aspects

What HUD Involves

01

Eye-Box Coverage Analysis

Computing the region in 3D space within which the virtual image is visible and undistorted — optimising combiner curvature and screen position to meet the eye-box size requirement for all occupant positions.

02

Image Distortion & Aberration

Evaluating the geometric distortion, colour aberration, and astigmatism of the projected virtual image — guiding corrective pre-distortion in the image generator and optic design.

03

Luminance & Contrast Ratio

Computing the virtual image luminance and contrast ratio against the real-world background at different solar loading and ambient conditions — verifying daytime and night-time readability.

04

Waveguide Uniformity

Analysing the uniformity of the exit pupil expander (EPE) and fold grating in waveguide AR-HUD designs — minimising brightness roll-off and rainbow artefacts across the FOV.

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